You can not learn new armor classes, that is determined by your main class. You can also learn weapon skills of your secondary class, lets say if your secondary class is Warrior you could learn weapon skills, such as: Swords, Maces, Two-handed Axes, Polearms, etc. Instead they get the Destruction talent tree and can learn Destruction skills, like: Immolate, Rain of fire and Hellfire. They can no longer spend points in the Protection talent tree and they lose all their protection abilities. They then choose to replace protection, Now they have Arms, Fury and Destruction. The Orc Warrior chooses Warlock as his secondary class and chooses the Destruction specialization. here's an example: level 30 Orc Warrior before the quest, has Arms, Fury and Protection specializations. The way it works is: players replace 1 of their class specializations with another class specialization. new expansion.I noticed most missing lore classes from WoW can be made using combinations of already existing classes! To stay in the ” Shadowlands classes ” theme and choices to be made before the expansion begins, we recommend to all our readers to watch the new Hammer Down video dedicated to the best choice to make before deciding which character to venture into. The game needs more tanks and healers, pushing people away from that doesn’t feel like a good solution to me. This stops becoming meaningful choice and instead is now just telling the players that multi-spec main characters will be at a severe disadvantage in the game compared to someone who doesn’t do that. In a perfect world I could just use one Soulbind for each of these roles or specs of gameplay, but unfortunately the balancing between these Soulbinds from a DPS throughput perspective is upwards of 10-15% depending on what you swap out. I don’t understand how this is meaningful choice, I’m being gated by the game and essentially blocked off from playing my off-specs…all for the case of some traits that are typically just “X ability hits Y harder”.Īs a Shadow Priest main my perspective is quite similar, I want to be able to off-spec heal on occasion for my guild, and also spec out for Mythic+ and Raid content. You can either choose to swap conduits and put them on a weekly cooldown, or reuse one of your existing Soulbinds so that you can actually use a Soulbind with Feral conduits. There isn’t a fourth Soulbind, and conduits are not loadout based on spec. What if you want to try out feral druid for some arena? Or maybe your raid team wants to swap you from Balance to Feral on this fight because they need an extra melee. This is somewhat consistent with the Artifact system from legion, where your off-spec was slightly behind your main spec in power levels (artifact power). So now you have all 3 roles attached to a Soulbind, but some have access to more traits or conduit slots than others. Before I move on, you don’t even unlock this Soulbind until Renown 21, and the full tree unlocks at Renown 39 meaning that the third Soulbind in particular will be at a massive disadvantage than the other two until you get enough renown (weeks into the expansion). This now leaves you with a choice, what do you use the other two Soulbinds for? Maybe you pick Kleia for your Restoration Soulbind and slot in Restoration conduits, and then that leaves you with Mikanikos as your Guardian Soulbind. If you are a main spec Balance druid lets say you pick Pelagos as your Balance Soulbind and slot in 3 balance potency (throughput) conduits. If you choose to be a Kyrian Druid you have access to Pelagos, Kleia, and Mikanikos soulbind trees. Lets walk through a quick example, using the Druid class to make the point that much clearer. Even If we assume that Blizzard will eventually balance these three Soulbinds against each other, that means that for some classes and specs you will be extremely disincentivized to play your off specs. You are effectively putting a cap on the amount of builds a given character can have, meaning if you want to do more than 3 types of content, or play 3 or more specs you will have to choose something to IGNORE. In a world where you have all three Soulbinds, the argument pitched to us is that you can use one Soulbind for Raiding, maybe one for Mythic+, and another for an offspec or something. Right now after picking a Covenant you have access to three Soulbinds (after weeks of unlocking renown). Soulbinds force you to share power across roles and specs It’s no surprise that people are unhappy about the player power tied to Covenants themselves, and I think wanting to multi-spec or multi-role actually highlights this problem to whole new degree. After alpha and beta testing Shadowlands I wanted to bring up a problem that still hasn’t gotten much headway and aim to talk about big pain points I have with the Covenant system.
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